Ghost Hand

Lets block interactions pass through selected entities.

Overview

Ghost Hand changes entity obstruction during block targeting. When the entity and held-item filters pass, the block ray can continue through that entity instead of stopping on it.

The module does not make blocks visible through walls and does not extend interaction range.

Interact through

Non-player entities

Allows the ray to pass through mobs, item entities, and other non-player entities.

Friendlies

Allows it to pass through detected friends and teammates.

Bots

Allows it to pass through players marked by Anti Bot.

Enemies

Allows it to pass through other valid players.

Allow while using

Sword

Allows Ghost Hand while a sword is held.

Tool

Allows it with mining tools.

Fists

Allows it with an empty hand.

Bucket

Allows it with buckets.

Flint and steel

Allows it with flint and steel.

Cobweb

Allows it while holding cobwebs.

Other

Allows remaining held-item types not covered by the named switches.

Conditions

Mouse pressed

Requires an attack or use button to be held before the obstruction is ignored.

Not holding a sword

Blocks activation while a sword is selected, even if Sword is allowed above.

Bed nearby

Requires a bed inside the module’s nearby search before entity obstruction is changed.