Ghost Hand
Lets block interactions pass through selected entities.
Overview
Ghost Hand changes entity obstruction during block targeting. When the entity and held-item filters pass, the block ray can continue through that entity instead of stopping on it.
The module does not make blocks visible through walls and does not extend interaction range.
Interact through
Non-player entities
Allows the ray to pass through mobs, item entities, and other non-player entities.
Friendlies
Allows it to pass through detected friends and teammates.
Bots
Allows it to pass through players marked by Anti Bot.
Enemies
Allows it to pass through other valid players.
Allow while using
Sword
Allows Ghost Hand while a sword is held.
Tool
Allows it with mining tools.
Fists
Allows it with an empty hand.
Bucket
Allows it with buckets.
Flint and steel
Allows it with flint and steel.
Cobweb
Allows it while holding cobwebs.
Other
Allows remaining held-item types not covered by the named switches.
Conditions
Mouse pressed
Requires an attack or use button to be held before the obstruction is ignored.
Not holding a sword
Blocks activation while a sword is selected, even if Sword is allowed above.
Bed nearby
Requires a bed inside the module’s nearby search before entity obstruction is changed.