Backtrack

Backtrack delays a target's movement as they move away, keeping them in reach longer.

Settings

Max Target Distance

The furthest a target can be for Backtrack to start.

Maximum delay

The longest a target's movement can be held back. Higher values give you more time to hit them.

Maximum hurt time

Only activates while the target's hurt time is at or below this. 200ms means they can take damage again within 200 ms.

Cooldown

How long to wait after Backtrack stops before it can start again.

Indicator

Real position indicator

Draws a box at the target's real position.

Show in first person

Also shows the indicator in first person.

Indicator color

The box color and opacity.

Indicator line width

The outline thickness.

Indicator filled

Fills the box in.

Conditions

Disable on hit

Stops as soon as you take damage.

Holding a weapon

Only activates while you hold a weapon, as defined in Weapons.

Only on lethal hit

Only activates when your next hit would kill the target.