Backtrack
Backtrack delays a target's movement as they move away, keeping them in reach longer.
Settings
Max Target Distance
The furthest a target can be for Backtrack to start.
Maximum delay
The longest a target's movement can be held back. Higher values give you more time to hit them.
Maximum hurt time
Only activates while the target's hurt time is at or below this. 200ms means they can take damage again within 200 ms.
Cooldown
How long to wait after Backtrack stops before it can start again.
Indicator
Real position indicator
Draws a box at the target's real position.
Show in first person
Also shows the indicator in first person.
Indicator color
The box color and opacity.
Indicator line width
The outline thickness.
Indicator filled
Fills the box in.
Conditions
Disable on hit
Stops as soon as you take damage.
Holding a weapon
Only activates while you hold a weapon, as defined in Weapons.
Only on lethal hit
Only activates when your next hit would kill the target.