Backtrack
Delays target updates so an earlier player position remains attackable.
Overview
Backtrack delays inbound updates while a nearby opponent is moving away. This keeps their displayed position closer for a limited time, giving you another chance to hit them.
Because the inbound queue also delays other server updates, the module releases it when its limit or safety conditions are reached. The indicator shows where the target would be without the delay.
Timing
Target distance
Sets the farthest target distance at which Backtrack may begin. Valen starts the delay only while the target is moving away and is more than 3 blocks away.
Maximum delay
Caps the age of held updates. Higher values create a larger separation between delayed and real positions.
Maximum hurt time
Sets the highest remaining damage cooldown the target may have while Backtrack starts or remains active.
Cooldown
Waits after a release before another Backtrack window can start.
Indicator
Real position indicator
Draws the target at the position represented by the newest server updates.
Show in first person
Keeps the indicator visible from first-person view.
Indicator color
Changes the real-position marker color and opacity.
Indicator line width
Changes the outline thickness.
Indicator filled
Adds a translucent fill instead of drawing only an outline.
Conditions
Disable on hit
Immediately releases the inbound queue when you take another hit.
Holding a weapon
Requires the held item to match the shared Weapons rules.