Reach

Extends the distance at which the client can select an attack target.

Overview

Reach chooses a distance between the configured minimum and maximum for eligible attacks. The conditions limit when that extended selection is used.

The distance only matters when a target falls outside normal selection range but remains inside the chosen Reach range.

Distance

Min

Sets the lower end of the distance chosen for an eligible attack.

Max

Sets the upper end. Keep Max at or above Min so the range is predictable.

Conditions

Weapon only

Requires the held item to match the shared Weapons rules.

Moving only

Uses extended selection only while you are moving.

Sprint only

Uses it only while sprinting.

Hit through blocks

Allows a player to be selected even when a block is between your view and the target.