Reach
Extends the distance at which the client can select an attack target.
Overview
Reach chooses a distance between the configured minimum and maximum for eligible attacks. The conditions limit when that extended selection is used.
The distance only matters when a target falls outside normal selection range but remains inside the chosen Reach range.
Distance
Min
Sets the lower end of the distance chosen for an eligible attack.
Max
Sets the upper end. Keep Max at or above Min so the range is predictable.
Conditions
Weapon only
Requires the held item to match the shared Weapons rules.
Moving only
Uses extended selection only while you are moving.
Sprint only
Uses it only while sprinting.
Hit through blocks
Allows a player to be selected even when a block is between your view and the target.