Auto Block

Raises a sword around nearby combat targets and controls the unblock cycle.

Overview

Auto Block starts and releases sword use while a valid player is nearby. By default it requires the left mouse button and ignores teammates.

The module pauses while Bed Assist or Bed Nuker is mining. Manual right-click still works when the automatic combat conditions are not active.

Blocking

Range

Sets how close a valid player must be before automatic blocking can begin.

Maximum Hurt Time

When Damaged is enabled, sets how much of your damage cooldown remains when blocking starts. 200 ms starts the block when you are about 200 ms from being vulnerable again.

Maximum Hold Time

Caps one continuous automatic block. Shorter values release the sword more often; longer values hold the block for more of the exchange.

Lag cycle

Lag Chance

Sets how often the module starts an outbound packet hold after a block period ends. Set it to zero to disable that part of the cycle.

Lag Max Duration

Caps how long outbound packets may be held before they are released.

Block again immediately

Starts another block as soon as held packets are released and the combat conditions still pass.

Force block animation

Keeps the first-person sword-block pose visible during the automatic block and lag states. This changes the local animation, not the target check.

Conditions

Require Left mouse

Requires the attack button before a target can start automatic blocking.

Require right mouse

Also requires the use-item button. Enable this when you want Auto Block to assist a manual hold rather than run from left-click alone.

Damaged

Starts each automatic block from the Maximum Hurt Time point in your own damage cooldown instead of blocking whenever a target is in range.

Ignore teammates

Prevents detected teammates from activating the module.