Weapons

Defines which held items other combat modules treat as weapons.

Overview

Weapons is a shared filter. Modules with a Weapon only or Holding a weapon condition read this configuration instead of maintaining separate item lists.

Changing it can affect Aim Assist, Auto Clicker, Backtrack, Criticals, Lag Range, Reach, Sprint Reset, and other modules that use the shared rule.

Matching rules

Item types

Treats selected swords, axes, or sticks as weapons.

Additional items

Treats the listed individual items as weapons.

Enchantments

Treats any held item with a selected Sharpness, Knockback, or Fire Aspect enchantment as a weapon.

Hotbar slots

Treats every item in a selected hotbar slot as a weapon, regardless of its item type or enchantments.