Weapons
Defines which held items other combat modules treat as weapons.
Overview
Weapons is a shared filter. Modules with a Weapon only or Holding a weapon condition read this configuration instead of maintaining separate item lists.
Changing it can affect Aim Assist, Auto Clicker, Backtrack, Criticals, Lag Range, Reach, Sprint Reset, and other modules that use the shared rule.
Matching rules
Item types
Treats selected swords, axes, or sticks as weapons.
Additional items
Treats the listed individual items as weapons.
Enchantments
Treats any held item with a selected Sharpness, Knockback, or Fire Aspect enchantment as a weapon.
Hotbar slots
Treats every item in a selected hotbar slot as a weapon, regardless of its item type or enchantments.