Knockback Delay

Temporarily delays your incoming knockback around a nearby target.

Overview

Knockback Delay holds the incoming velocity update for a limited time when a valid target and the selected conditions are present.

The delayed movement is still applied when the hold ends. The module changes when knockback arrives, not the velocity value itself.

It cannot run while Blink is delaying inbound packets or both packet directions.

Delay

Distance to target

Sets how close a valid player must be before knockback can be delayed.

Chance

Sets the probability that an eligible velocity update is held.

Maximum delay

Caps how long the velocity update may be held before release.

Conditions

In air

Requires you to be airborne when the velocity update arrives.

Looking at player

Requires your view to be aimed at a valid player.

Require Left mouse

Requires the attack button to be held.

Restrict held item

Requires the held item to be present in Whitelisted items.

Whitelisted items

Defines which held items satisfy Restrict held item.