Knockback Delay
Temporarily delays your incoming knockback around a nearby target.
Overview
Knockback Delay holds the incoming velocity update for a limited time when a valid target and the selected conditions are present.
The delayed movement is still applied when the hold ends. The module changes when knockback arrives, not the velocity value itself.
It cannot run while Blink is delaying inbound packets or both packet directions.
Delay
Distance to target
Sets how close a valid player must be before knockback can be delayed.
Chance
Sets the probability that an eligible velocity update is held.
Maximum delay
Caps how long the velocity update may be held before release.
Conditions
In air
Requires you to be airborne when the velocity update arrives.
Looking at player
Requires your view to be aimed at a valid player.
Require Left mouse
Requires the attack button to be held.
Restrict held item
Requires the held item to be present in Whitelisted items.
Whitelisted items
Defines which held items satisfy Restrict held item.