Lag Range
Holds movement packets while a target is inside the configured range.
Overview
Lag Range creates a temporary difference between the position the server has received and the movement shown on your screen. It holds outbound movement while a nearby target satisfies the conditions.
Flush conditions release the queue early for actions where stale movement would be disruptive. The real-position indicator shows the last position known to the server.
Range and delay
Range
Sets the target distance at which the packet hold may activate.
Maximum delay
Caps the age of held movement packets before they are released.
Flush conditions
Sprint reset
Releases the queue when a sprint-reset action needs current movement.
Block sword
Releases the queue when sword blocking begins.
Used splash potion
Releases the queue when you throw a splash potion so the action uses a current position.
Indicator
Real position indicator
Draws the position represented by the movement packets the server has already received.
Show in first person
Keeps the marker visible from first-person view.
Indicator color
Changes the marker color and opacity.
Indicator line width
Changes the outline thickness.
Indicator filled
Adds a translucent fill to the marker.
Conditions
Holding a weapon
Requires the held item to match the shared Weapons rules.
Sideways lag
Sends an extra position 1.5 blocks to the side immediately before the packet hold begins.