Lag Range

Holds movement packets while a target is inside the configured range.

Overview

Lag Range creates a temporary difference between the position the server has received and the movement shown on your screen. It holds outbound movement while a nearby target satisfies the conditions.

Flush conditions release the queue early for actions where stale movement would be disruptive. The real-position indicator shows the last position known to the server.

Range and delay

Range

Sets the target distance at which the packet hold may activate.

Maximum delay

Caps the age of held movement packets before they are released.

Flush conditions

Sprint reset

Releases the queue when a sprint-reset action needs current movement.

Block sword

Releases the queue when sword blocking begins.

Used splash potion

Releases the queue when you throw a splash potion so the action uses a current position.

Indicator

Real position indicator

Draws the position represented by the movement packets the server has already received.

Show in first person

Keeps the marker visible from first-person view.

Indicator color

Changes the marker color and opacity.

Indicator line width

Changes the outline thickness.

Indicator filled

Adds a translucent fill to the marker.

Conditions

Holding a weapon

Requires the held item to match the shared Weapons rules.

Sideways lag

Sends an extra position 1.5 blocks to the side immediately before the packet hold begins.