Chams
Keeps selected player models visible through world geometry.
Overview
Chams changes player-model depth rendering so valid players remain visible when walls or blocks are in front of them. Target filtering determines which models receive the effect.
Targets
Ignore bots
Leaves players marked by Anti Bot out of the chams pass.
Hide players
Hides the normal player-model pass and keeps only the through-wall treatment.
Render self
Includes your own model while using a third-person camera.