Clutch

Aims at a reachable support and places a block during a fall.

Overview

Clutch places blocks underneath you when you are about to fall. It searches for a reachable support, rotates to a valid face, selects blocks according to Select blocks, and clicks at the configured speed.

After the placement sequence ends, Snap-back controls when and how quickly the view returns to its original direction.

Placement

Range

Sets how far Clutch scans for a block it can build from.

FOV

Limits how far the module may turn from the current view to reach a support.

Minimum height

Requires this many air blocks below you before Clutch can activate.

Click speed

Sets how frequently placement attempts are made once the support is lined up.

Randomization

Varies the chosen aim point and the rotation step. It does not change Click speed.

Select blocks

No keeps the current slot, On depletion switches when the held stack ends, and Always selects a usable block whenever needed.

Only place sideways

Rejects top-face placements and uses side faces only.

Aim

Base speed

Sets the initial rotation speed toward the support.

Acceleration

Controls how quickly the aim speed builds during the turn.

Acceleration strength

Limits how much of the turn is affected by that acceleration.

Multipoint

Aims at the nearest usable point on the support face instead of its fixed center point.

Snap-back

Delay

Waits after Clutch stops placing before the view starts returning.

Duration

Sets the maximum rotation step used while returning to the original view. Higher values return faster.

Keep jump direction

Starts the snap-back immediately while the jump key is held, without waiting for Delay.

Disable afterwards

Turns Clutch off after the view has returned to its original direction.

Conditions

Mid-air

Requires the player to be airborne.

Recent damage

Requires a recent hit before the clutch can start.

Moving backward

Requires backward movement during the fall.