Aim Assist
Turns toward a valid player while your activation conditions are met.
Overview
Aim Assist corrects part of the angle between your crosshair and a selected player. It does not choose targets outside the range and field of view you set.
The target filters decide who can be selected. The aiming settings decide how the correction feels after a target has been found.
Aiming
Mode
Normal moves your visible camera. Silent applies the assisted rotation without making your view follow the full server-side angle.
Speed
Controls how much of the remaining angle is corrected each update. Higher values reach the target sooner and look more abrupt.
Snapback speed
Controls how quickly Normal mode returns toward your original view after assistance ends.
Multipoint horizontal
Lets the aim point move across the target hitbox horizontally instead of always using its center.
Multipoint vertical
Does the same vertically. Increasing either multipoint value gives the module more of the hitbox to work with.
Randomization
Adds variation to the correction path. High values make the path less uniform but can also feel less steady.
Target selection
FOV
Limits how far to either side of your current view a target may be. A narrow FOV prevents large turns toward off-screen players.
Range
Sets the farthest distance at which a player can be selected. This is target acquisition range, not attack reach.
Target mode
Single stays with the current target while it remains valid. Switch allows the sorter to choose another valid player.
Sort
Chooses whether valid targets are ranked by health, angle, hurt time, or distance.
Ignore behind entities
Rejects a target when another entity is directly in the way.
Aim invis
Allows invisible players to be selected.
Ignore teammates
Removes detected teammates from the target pool.
Activation
Require mouse
Runs assistance only while the attack button is held.
Stop when breaking
Suspends assistance while you are mining a block so the camera does not leave the block face.
Keep move direction
Compensates movement while assisted rotations are active so your intended direction stays stable.
Hover delay
When Stop when breaking is enabled, this is the grace period after mining begins before Aim Assist pauses.
Weapon only
Requires the held item to match the shared Weapons rules.