Aim Assist

Turns toward a valid player while your activation conditions are met.

Overview

Aim Assist corrects part of the angle between your crosshair and a selected player. It does not choose targets outside the range and field of view you set.

The target filters decide who can be selected. The aiming settings decide how the correction feels after a target has been found.

Aiming

Mode

Normal moves your visible camera. Silent applies the assisted rotation without making your view follow the full server-side angle.

Speed

Controls how much of the remaining angle is corrected each update. Higher values reach the target sooner and look more abrupt.

Snapback speed

Controls how quickly Normal mode returns toward your original view after assistance ends.

Multipoint horizontal

Lets the aim point move across the target hitbox horizontally instead of always using its center.

Multipoint vertical

Does the same vertically. Increasing either multipoint value gives the module more of the hitbox to work with.

Randomization

Adds variation to the correction path. High values make the path less uniform but can also feel less steady.

Target selection

FOV

Limits how far to either side of your current view a target may be. A narrow FOV prevents large turns toward off-screen players.

Range

Sets the farthest distance at which a player can be selected. This is target acquisition range, not attack reach.

Target mode

Single stays with the current target while it remains valid. Switch allows the sorter to choose another valid player.

Sort

Chooses whether valid targets are ranked by health, angle, hurt time, or distance.

Ignore behind entities

Rejects a target when another entity is directly in the way.

Aim invis

Allows invisible players to be selected.

Ignore teammates

Removes detected teammates from the target pool.

Activation

Require mouse

Runs assistance only while the attack button is held.

Stop when breaking

Suspends assistance while you are mining a block so the camera does not leave the block face.

Keep move direction

Compensates movement while assisted rotations are active so your intended direction stays stable.

Hover delay

When Stop when breaking is enabled, this is the grace period after mining begins before Aim Assist pauses.

Weapon only

Requires the held item to match the shared Weapons rules.