Hit Select

Cancels attacks that fall outside the hit window you choose.

Overview

Hit Select does not create clicks. It filters your existing clicks and lets attacks through when the selected combat timing is ready.

Block interactions are left alone. Valid player attacks and empty swings have separate cancel rates so they can be tuned independently.

Hit window

Mode

Burst blocks follow-up clicks while the target is still in its damage cooldown. Criticals also blocks airborne clicks until you are falling and eligible for a critical hit.

Pause duration

Sets the maximum time Hit Select prevents a valid follow-up click after a hit window begins.

Wait for first hit

When a target is acquired, blocks the opening attack until you are hit or this delay expires.

Disable during knockback

Stops the hit-window filter while you are taking knockback, allowing your clicks through.

Only while damaged

In Criticals mode, waits until you have been hit before filtering airborne clicks for a critical.

Use server attack time

Uses observed target damage confirmation when deciding when the next attack can pass.

Fake swing

Shows a local arm swing when a click is cancelled.

Cancel rate

In combat

Sets the probability of cancelling a player attack when the hit window is closed.

Missed swings

Sets the probability of cancelling a click that does not point at a valid player or block.