Tunnels
Highlights connected air gaps that resemble enclosed tunnels.
Overview
Tunnels highlights connected air spaces that are enclosed by nearby solid blocks. Min gap controls the required group size, while Density controls how enclosed each candidate must be.
Display
Mode
Outline draws edges, Fill draws translucent volumes, and Both combines them.
Color
Sets the tunnel highlight color and opacity.
Detection
Min gap
Sets the minimum connected group size before a detected space is rendered.
Density
Sets how enclosed a candidate space must be by nearby solid blocks. Higher values require denser surroundings.
Range
Sets how far from the player the block cache is searched.
Max renders
Caps the number of highlighted tunnel positions kept for rendering.
Scan speed
Controls how much cached world data is processed per update. Higher values refresh sooner at greater CPU cost.