Tunnels

Highlights connected air gaps that resemble enclosed tunnels.

Overview

Tunnels highlights connected air spaces that are enclosed by nearby solid blocks. Min gap controls the required group size, while Density controls how enclosed each candidate must be.

Display

Mode

Outline draws edges, Fill draws translucent volumes, and Both combines them.

Color

Sets the tunnel highlight color and opacity.

Detection

Min gap

Sets the minimum connected group size before a detected space is rendered.

Density

Sets how enclosed a candidate space must be by nearby solid blocks. Higher values require denser surroundings.

Range

Sets how far from the player the block cache is searched.

Max renders

Caps the number of highlighted tunnel positions kept for rendering.

Scan speed

Controls how much cached world data is processed per update. Higher values refresh sooner at greater CPU cost.