Trajectories

Predicts projectile paths and marks their expected result.

Overview

Trajectories simulates the path of supported held projectiles before you release them. The line changes color for an enemy, wall, or ground result, and an optional landing marker makes the endpoint easier to locate.

Line

Disable uncharged bow

Hides the prediction until the bow has enough charge to produce a useful shot.

Highlight on entity

Highlights the entity expected to be hit.

Shorten line

Stops the visible line short of the full simulated endpoint.

Line thickness

Changes the width of the trajectory line.

Outcome colors

Default

Sets the path color while no special impact is predicted.

Enemy Hit

Sets the color when the simulation reaches a valid enemy.

Wall Hit

Sets the color when the path collides with a vertical block face.

Ground Hit

Sets the color when the path lands on a horizontal surface.

Simulation

Max ticks

Caps how far into the projectile flight Valen simulates. More ticks show longer paths at greater render cost.

Show landing

Draws an endpoint marker at the predicted collision.

Only when holding

Requires the use button to be held before drawing the prediction.

Add player velocity

Includes your current movement in the starting projectile velocity.