Trajectories
Predicts projectile paths and marks their expected result.
Overview
Trajectories simulates the path of supported held projectiles before you release them. The line changes color for an enemy, wall, or ground result, and an optional landing marker makes the endpoint easier to locate.
Line
Disable uncharged bow
Hides the prediction until the bow has enough charge to produce a useful shot.
Highlight on entity
Highlights the entity expected to be hit.
Shorten line
Stops the visible line short of the full simulated endpoint.
Line thickness
Changes the width of the trajectory line.
Outcome colors
Default
Sets the path color while no special impact is predicted.
Enemy Hit
Sets the color when the simulation reaches a valid enemy.
Wall Hit
Sets the color when the path collides with a vertical block face.
Ground Hit
Sets the color when the path lands on a horizontal surface.
Simulation
Max ticks
Caps how far into the projectile flight Valen simulates. More ticks show longer paths at greater render cost.
Show landing
Draws an endpoint marker at the predicted collision.
Only when holding
Requires the use button to be held before drawing the prediction.
Add player velocity
Includes your current movement in the starting projectile velocity.