Anti Fireball
Turns toward and attacks incoming fireballs.
Overview
Anti Fireball looks for fireball entities inside its view and distance limits, rotates toward the selected fireball, and clicks at the configured rate.
Rotation speed and click speed control different parts of the response. A fast click rate cannot hit a fireball until the rotation has brought it under the crosshair.
Targeting
FOV
Limits how far from your current view a fireball may be selected. Use a narrower value when you only want threats near the crosshair.
Range
Sets the farthest distance at which a fireball can trigger the module.
Rotation speed
Controls how quickly the aim moves toward the fireball.
Target CPS
Sets the average rate of attack attempts once the fireball is lined up.
Conditions
On ground
Requires you to be standing on the ground before the response can start.
Sneak while active
Holds sneak during the active targeting sequence.