Anti Fireball

Turns toward and attacks incoming fireballs.

Overview

Anti Fireball looks for fireball entities inside its view and distance limits, rotates toward the selected fireball, and clicks at the configured rate.

Rotation speed and click speed control different parts of the response. A fast click rate cannot hit a fireball until the rotation has brought it under the crosshair.

Targeting

FOV

Limits how far from your current view a fireball may be selected. Use a narrower value when you only want threats near the crosshair.

Range

Sets the farthest distance at which a fireball can trigger the module.

Rotation speed

Controls how quickly the aim moves toward the fireball.

Target CPS

Sets the average rate of attack attempts once the fireball is lined up.

Conditions

On ground

Requires you to be standing on the ground before the response can start.

Sneak while active

Holds sneak during the active targeting sequence.