Auto Pearl

Finds a recovery path and throws an ender pearl during a fall.

Overview

Auto Pearl scans for a reachable landing area, checks the surrounding danger and edge margin, selects a pearl from the hotbar, and calculates a throw toward the chosen point.

Its conditions decide when the recovery may begin. The timer settings slow the sequence before and after the throw so the aim and item swap can complete cleanly.

Throw sequence

Pre pearl timer

Sets the client timer multiplier while lining up and preparing the throw. Lower values slow the preparation more.

After pearl timer

Sets the timer multiplier immediately after the pearl is used.

Swap back

Returns to the slot selected before the pearl sequence.

Disable afterwards

Turns Auto Pearl off after a completed throw.

Conditions

Damaged

Requires recent damage before a recovery can start.

Above void

Requires the player to be over an empty column with no supporting block below.

In void for

Adds a fall-duration requirement. When disabled, the Above void condition can pass immediately.

Void time

Sets how long the player must remain in the void condition when In void for is enabled.

Wait for Clutch

Gives Clutch the first chance to place a recovery block before Auto Pearl commits to a throw.