Auto Pearl
Finds a recovery path and throws an ender pearl during a fall.
Overview
Auto Pearl scans for a reachable landing area, checks the surrounding danger and edge margin, selects a pearl from the hotbar, and calculates a throw toward the chosen point.
Its conditions decide when the recovery may begin. The timer settings slow the sequence before and after the throw so the aim and item swap can complete cleanly.
Landing search
Range
Sets how far the module searches for a valid landing point.
Avoid enemies
Rejects landing points that are too close to another player. Set it to zero when enemy distance should not affect the search.
Edge margin
Requires extra solid space around the landing point. Higher values favor safer centers and reject narrow ledges.
Throw sequence
Pre pearl timer
Sets the client timer multiplier while lining up and preparing the throw. Lower values slow the preparation more.
After pearl timer
Sets the timer multiplier immediately after the pearl is used.
Swap back
Returns to the slot selected before the pearl sequence.
Disable afterwards
Turns Auto Pearl off after a completed throw.
Conditions
Damaged
Requires recent damage before a recovery can start.
Above void
Requires the player to be over an empty column with no supporting block below.
In void for
Adds a fall-duration requirement. When disabled, the Above void condition can pass immediately.
Void time
Sets how long the player must remain in the void condition when In void for is enabled.
Wait for Clutch
Gives Clutch the first chance to place a recovery block before Auto Pearl commits to a throw.