Modules
How each module works, what its settings change, and when those settings matter.
Using these docs
Open a module from the sidebar or the directory below. Every article starts with the behavior you should expect, then explains the settings by purpose rather than repeating their labels.
Valen keeps modules in the same five categories used by the ClickGUI. Right-click a module in-game to open the settings described here.
Combat
- Aim AssistTurns toward a valid player while your activation conditions are met.
- Auto BlockRaises a sword around nearby combat targets and controls the unblock cycle.
- Auto ClickerGenerates left clicks while you hold the attack button.
- BacktrackDelays target updates so an earlier player position remains attackable.
- CriticalsChanges falling tick timing to improve the window for airborne critical hits.
- DisplaceChanges the angle at which your hit deals knockback.
- Hit SelectCancels attacks that fall outside the hit window you choose.
- Jump ResetTaps jump when you are hit to attempt a jump-based knockback reset.
- Knockback DelayTemporarily delays your incoming knockback around a nearby target.
- Lag RangeHolds movement packets while a target is inside the configured range.
- Raw InputReads mouse movement without Windows pointer acceleration.
- ReachExtends the distance at which the client can select an attack target.
- Sprint ResetTimes a short sprint interruption after an attack.
- WeaponsDefines which held items other combat modules treat as weapons.
Movement
- Instant StopCounters leftover momentum when a movement key is released.
- InvMoveKeeps movement input available while an inventory or container is open.
- Movement FixAligns movement input with rotations produced by other modules.
- Null MoveMakes the most recently pressed key win when opposite directions are held.
- SprintKeeps sprint enabled without holding the vanilla sprint key.
- StasisFreezes movement and most movement packets in a fixed repeating cycle.
- TimerSlows the client game timer below normal speed.
Utility
- Anti BotFilters players that match Valen’s built-in bot checks.
- Anti FireballTurns toward and attacks incoming fireballs.
- Auto Quick BuyPurchases a saved item sequence when a Bed Wars shop opens.
- Auto PearlFinds a recovery path and throws an ender pearl during a fall.
- Auto SwapSelects another hotbar stack when the current block stack runs out.
- Auto ToolSelects the fastest hotbar tool for the block being mined.
- Bed AssistTargets and mines the visible path into a nearby enemy bed.
- Bed NukerFinds nearby beds and automatically mines toward them.
- BlinkQueues selected network traffic until the module releases it.
- Block InBuilds a two-block-high shell and roof around your current position.
- ClutchAims at a reachable support and places a block during a fall.
- Delay RemoverRemoves selected client-side delays from Minecraft 1.8.9.
- EaglePresses sneak near block edges while bridging.
- Fast MineShortens the delay between blocks and increases mining progress.
- Fast PlaceReduces the right-click delay between item uses and block placements.
- Ghost HandLets block interactions pass through selected entities.
- InfoReports selected Bed Wars items carried by nearby players.
- InvManagerSorts the hotbar, equips armor, cleans inventory, and steals chest contents.
- NoRotateKeeps server position corrections from turning your camera.
- Pre PlaceLowers the aim toward a valid side face before an edge placement.
Render
- Anti DebuffRemoves selected screen effects caused by negative status effects.
- BedESPHighlights nearby beds and shows the materials protecting them.
- Block OverlayRestyles the block currently under your crosshair.
- Break ProgressShows how close the block under your crosshair is to breaking.
- ChamsKeeps selected player models visible through world geometry.
- ChestESPMarks normal, trapped, and ender chests within a chosen distance.
- Damage TintChanges the full-screen tint shown when you take damage.
- Free LookTurns the third-person camera without changing movement direction.
- HUDControls the on-screen Valen watermark and active-module list.
- IndicatorsPoints toward incoming fireballs, pearls, and arrows around the crosshair.
- ItemESPHighlights dropped iron and gold resources.
- NametagsReplaces player labels with configurable health, distance, armor, and item details.
- NoHurtCamChanges the camera rotation applied when you take damage.
- PlayerESPDraws configurable markers around valid players.
- PointersPlaces arrows around the crosshair that point toward players.
- TargetHUDShows combat details for Aim Assist’s current target.
- TrajectoriesPredicts projectile paths and marks their expected result.
- TunnelsHighlights connected air gaps that resemble enclosed tunnels.
- Void BeamMarks where a friend or teammate has been falling over the void.