Particles
Adds ambient shapes and configurable bursts for combat and bed breaks.
Overview
Particles fills the nearby world with softly moving decorative shapes and can emit separate bursts when you hit a player, confirm a kill, or break a bed. One base color feeds ambient, hit, and kill particles; bed-break bursts use multiple hues.
Ambient
Color
Sets the base hue used by ambient, hit, and kill particles.
Density
Sets how many ambient particles are emitted over time.
Size
Sets the base size of ambient particles.
Hits
Enabled
Emits a burst at an entity when you attack it.
Density
Sets the number of particles in each hit burst.
Size
Sets the base particle size for hit bursts.
Kills
Enabled
Emits a burst when a recently attacked living entity dies.
Density
Sets the number of particles in each kill burst.
Size
Sets the base particle size for kill bursts.
Bed Breaks
Enabled
Emits a burst after chat confirms that you destroyed a bed.
Density
Sets the number of particles in each bed-break burst.
Size
Sets the base particle size for bed-break bursts.