Particles

Adds ambient shapes and configurable bursts for combat and bed breaks.

Overview

Particles fills the nearby world with softly moving decorative shapes and can emit separate bursts when you hit a player, confirm a kill, or break a bed. One base color feeds ambient, hit, and kill particles; bed-break bursts use multiple hues.

Ambient

Color

Sets the base hue used by ambient, hit, and kill particles.

Density

Sets how many ambient particles are emitted over time.

Size

Sets the base size of ambient particles.

Hits

Enabled

Emits a burst at an entity when you attack it.

Density

Sets the number of particles in each hit burst.

Size

Sets the base particle size for hit bursts.

Kills

Enabled

Emits a burst when a recently attacked living entity dies.

Density

Sets the number of particles in each kill burst.

Size

Sets the base particle size for kill bursts.

Bed Breaks

Enabled

Emits a burst after chat confirms that you destroyed a bed.

Density

Sets the number of particles in each bed-break burst.

Size

Sets the base particle size for bed-break bursts.